Inside the Fallout Universe, Gaming’s Most Surprising Television Success
The post-apocalyptic TV show is back to its platform, and it's safe to say that audiences were pleasantly surprised by the excellence of its initial run. By illustrating the atomic-age, nuclear-ravaged United States through the perspectives of three distinct characters, it effectively portrayed different facets of the player's experience.
We followed Lucy the vault dweller, striving to act with integrity and discovering that the wasteland made that very difficult; Max, the militant faction initiate, who begins to question his organization's leadership and creates plenty of trouble in robotic power armour; and the Ghoul, a fan-favorite figure who has entirely abandoned any ethical bearings out in the contaminated badlands.
Setting the Stage for Season Two
The show's first season finale disclosed key information about those responsible for the global annihilation that sealed a group of people in underground vaults for hundreds of years. It also raised plenty of questions unresolved for the upcoming chapter – and, now, anticipations are much greater.
“We'd gladly accept ‘pretty good’ – let’s get that on a poster,” remarks Jonah Nolan.
“Going into the first season, people were like, ‘Just don't mess it up’,” adds the game director. “We’re over the moon with the reception to the show, so now people are bringing more excitement and altered expectations.”
A New Vegas Vibe for Season Two
The second season is taking place in New Vegas, the setting of the 2010’s game Fallout: New Vegas, which is frequently celebrated for having the best writing and personalities in the franchise, even if it was a bit broken at launch.
“It has a desert vibe, a Mojave vibe, that’s so key to that game,” explains the co-creator. “That parched, blasted-out Route 66 aesthetic of the game is so much enjoyable to bring into the show.”
In the show's timeline, a long time has elapsed since the events of the New Vegas game by the time the characters make their way there. Yet, the creators hint that it will honor the fan's adventure.
Crafting a Tangible World
The Fallout TV series is notable for its physical authenticity – its creators prioritized real props and locations were built, echoing the makeshift nature of the settlements in the games.
“Being a genre enthusiast, so many productions I watch, I’m aware that they’re all filmed against a blue screen,” says another of the showrunners. “The key objective of an translation, especially of a video game, is to feel like it’s real.”
Actually, almost everything you see on-screen is practical, even the notoriously frightening radioactive creatures known as Deathclaws. In the show, they are created using animatronics, and were by all accounts pretty frightening up close.
Made by Fans, for Fans
The Fallout series resonates because it is developed by skilled directors who are also dedicated players, alongside the game developers behind the franchise. This common understanding for the world is evident in the final product.
The new batch of episodes is debuting on a weekly basis rather than as a binge-able batch, marking a change from the initial release. This schedule will create a altered weekly discussion, something the creators themselves are excited to witness.
“It has more depth, it’s larger in scale, it’s funnier, it has a lot of revelations,” says Howard. “I’m looking forward to seeing what people think.”